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The Iconic Game Turns 20 – The Plastic Guitar That United Generations Among Music Generations

Marking 20 years after Guitar Hero hit the market in North America, offering everyday gamers the tools to become rock legends. Not in reality, though you'd be hard-pressed convincing someone who has mastered the epic lengthy guitar solo in front of an enthusiastic crowd of friends.

Developed by the developers, the game provided users with a guitar-shaped controller to follow on-screen cues moving along the display synchronized to a song. Every sequence corresponded to specific notes, creating the sensation of an authentic live show.

The studio had already tried its hand with rhythm games prior to teaming up with the publisher, which was acquired by Activision in 2006. Collaboratively, they laid the groundwork for a surprising massively profitable franchise which made a significant influence on numerous of the artists featured, introducing decades-old groups to a new generation of gaming enthusiasts.

A former executive, former COO from the developer, remembers the initial budgetary hurdles of licensing the songs – even though the first two games mostly used cover versions.

“We rerecorded all the music because the dollar figure was so high,” he explains. “Even with the necessary permissions by themselves, it was nearly impossible. We failed to secure bands like the Who – the publisher had virtually no money, and we were fairly certain the project would flop. But once Guitar Hero became a hit, and record sales and radio play were going up, all artists desired to be in.”

He continues: “One of the amazing things was the number of mothers and fathers reached out expressing gratitude for exposing their children to the songs they adored. It evolved into a multigenerational thing.”

Classic Rock Gains a New Audience

Northern Irish group one featured act included Never Too Late on the 2008 game the popular installment. Guitarist Paul Mahon remembers the way the game revived classic rock to the forefront: “Guitar Hero provided a larger, younger audience. Generally such music was considered music that was past it, but then when it was included in the title young people discovered it, suddenly it became trendy. That legitimised it, and got rid of the ‘dad rock’ label. It gave our catalog renewed popularity.”

At that time, the band's debut album remained not available stateside, meaning Guitar Hero served as a primary platform for exposure for the band as they went on a North American tour opening for AC/DC. “Their crew had on Never Too Late during travel, and some of them recognized us from Guitar Hero,” Mahon says.

Rock’s Heavyweight Titles Enduring Impact

Rock’s biggest acts soon took advantage of the game's success, with Aerosmith, Metallica and Van Halen featuring in dedicated game editions that focused on each band’s catalogue and related lore, imagery and rock’n’roll mythology. For example, the Aerosmith edition, reportedly to have made the group greater revenue compared to their studio albums. It moved well over 500,000 copies upon release, and demand for their songs saw an increase significantly at a time when the music business faced decline.

The series still motivates nimble-fingered dedication within the community. Earlier this year, an online personality achieved a remarkable feat featuring Through the Fire and Flames – an infamously tough power-metal song made popular by Guitar Hero – using a fan-made version, a no-cost alternative with almost identical gameplay but an array of personalization features. This track is challenging enough on expert mode, not to mention played at increased tempo while hitting every one of its near 4,000 notes. They stated it took months of practice to accomplish.

“The game is a fun, fantasy thing. Just as with other games, that doesn’t mean you should pick up a real gun and enlist,” says DragonForce guitarist the artist.

The band had already wrapped up a profitable run before their hit was featured on Guitar Hero III, yet he explains it turned them into a household name. “I remember our distributors calling to tell me that our records were moving rapidly,” he shares. “It exploded on the subsequent tour, and we performed right ahead of the headliners at the event.”

In fact, DragonForce’s exposure via the game proved so vast that it has risked eclipsing all other the band has done. Last year, the song featured in a trailer for a major film. “Previously I felt differently, but I’ve made peace with it,” he admits. “Should you just hear one DragonForce song, that's fine – everyone’s got a unique musical journey and I'm pleased we played a role in fans' experiences”.

Enduring Legacy of a Plastic Guitar

Top-tier promotion, be it for cars, apparel or video games, goes further than selling something – it evokes a desire. Did Guitar Hero harness this? “That’s exactly what our team aiming to achieve,” he confirms. “That thrill of performing as a rock star in the spotlight. From day one, the co-founders felt that there’s an instinctive urge to make music, and their goal was to use technology to enable everyone to do it”.

The majority installments were released in just a half-decade between 2005 and 2010, featuring derivative titles such as DJ Hero, including a turntable controller, and the band-focused game. Subsequently, corporate focus in plastic instruments died down, aside from a brief comeback in 2015.

Games such as Clone Hero and Fortnite Festival have maintained the scene alive, and there’s set to be a new product from the original publisher on the way. Recently formed developers has begun production on their first rhythm-based title. Original co-founders are both involved in advisory roles. Is the world prepared to welcome another game following the classic?

“We thought such titles could be similar to sports games where you can update every year,” he remarks. “With abundant fresh tracks that it could be evergreen, so I’ve always been hopeful. It's entirely possible why it can’t persist with new generations.”

The writer

Emily Peterson

Energy systems expert and advocate for sustainable technology with over a decade of research in grid-scale storage.

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